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很老的技术了。和之前的3D显示技术一样。把地图画面和电影画面分割成竖条,然后交叉排列,比如,地图分割成的竖条全单数,电影竖条全双数。屏幕前面放一个特殊的透镜,透镜是由很多竖条透镜组成。每列透镜对应一条画面。然后例如,单数的透镜把透镜后面的画面反射到左边,双数的透镜把后面的画面反射到右边。这样左边看到地图,右边看到电影。唯一区别就是,以前的3D显示电视,透镜的反射角度小,只要分别反射到左眼和右眼就行。这个透镜反射角度要很大才可以。
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Reader Comments (Page 1 of 1)
psp @ Jan 12th 2008 7:06AM
很老的技术了。和之前的3D显示技术一样。把地图画面和电影画面分割成竖条,然后交叉排列,比如,地图分割成的竖条全单数,电影竖条全双数。屏幕前面放一个特殊的透镜,透镜是由很多竖条透镜组成。每列透镜对应一条画面。然后例如,单数的透镜把透镜后面的画面反射到左边,双数的透镜把后面的画面反射到右边。这样左边看到地图,右边看到电影。唯一区别就是,以前的3D显示电视,透镜的反射角度小,只要分别反射到左眼和右眼就行。这个透镜反射角度要很大才可以。