Engadget@COMPUTEX 2007:Intel 展场巡礼

Intel 的展场和往常占去了一大块地方 -- 基本上国际会议中心的四楼只有他们一家而已。Intel 今年展出的主角主要是新的一串芯片组,但四处逛逛后,还真被我们发现了好东西:Intel 2007 年版的 UMPC,代号「Donley」。跳转后看 Donley 的照片和其它 Intel 的展出品。
The Intel booth took a lot of space (as usual) , complete with the complementary mobo wall. Most of this year's exhibition focuses on the new chipsets, but we did find a few gems lying around, including the 2007 version of their "concept" UMPC, which looks ironically familiar. Click on the find out why.
[本次Coputex报道启用中英文双语报道]
The Intel booth took a lot of space (as usual) , complete with the complementary mobo wall. Most of this year's exhibition focuses on the new chipsets, but we did find a few gems lying around, including the 2007 version of their "concept" UMPC, which looks ironically familiar. Click on the find out why.
[本次Coputex报道启用中英文双语报道]

Yes, this is the 2007 Donley UMPC. Looks familiar? Maybe it's because it's featured in the article "Intel's MID UMPCs: So long XP/Vista, hello Linux" (it's in the gallery) a few weeks back, and, as we can tell you now with confidence, Vista's still alive and kicking on the Donley's 5" screen. Other specs include a 3 hr battery life, a 1.3mp camera, and a very interesting flip screen (video follows). For some reason we got no info on the more "inner" specs such as CPU and RAM, but it shouldn't be too bad since it's capable of running vista. The concept UMPC itself may never hit the market, but it should cost "around 700 USD" if it does.
另一个有趣的展品,是以 x86 为核心的大型机台 -- 这里是仿头文字D的赛车机。画面虽然差强人意,但这个概念却相当吸引人:以 x86 为架构应该不仅能降低不少硬件成本,对减少开发新游戏的成本应该也有能有帮助才是。
Another interesting thing that popped up is an arcade machine based on the x86 architecture. Video quality is mediocre at best, making the initial-D-look-alike game seem as if it's an antique from around 2002. But to it's credit, using a x86 architecture should effectively lower both hardware and development costs, perfect for developing countries.
Another interesting thing that popped up is an arcade machine based on the x86 architecture. Video quality is mediocre at best, making the initial-D-look-alike game seem as if it's an antique from around 2002. But to it's credit, using a x86 architecture should effectively lower both hardware and development costs, perfect for developing countries.













