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掌上游戏机的消费群体在国内已经逐渐大龄化,这一年龄层次的群体是从小在游戏文化中成长起来的一代,同时其消费能力不可小视,这些都是优势,那必然就有劣势啦,生活节奏紧张,娱乐方式多样化导致了便携式掌机不“便携”,几个年轻人的包里丁零当啷一大堆电子设备?
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Reader Comments (Page 1 of 1)
KinK @ Nov 10th 2005 10:42PM
掌上游戏机的消费群体在国内已经逐渐大龄化,这一年龄层次的群体是从小在游戏文化中成长起来的一代,同时其消费能力不可小视,这些都是优势,那必然就有劣势啦,生活节奏紧张,娱乐方式多样化导致了便携式掌机不“便携”,几个年轻人的包里丁零当啷一大堆电子设备?